RR Data Types

RadeonRays supports the following basic data types.

Data Type

Description

RRBuildFlags

Flags for controlling the scene and geometry build process.

RRCommandStream

Wrapper for equivalent objects in backend frameworks containing commands to be executed.

RRContext

RR context.

RRDevicePtr

Wrapper for equivalent objects in backend frameworks providing buffers for storing data.

RREvent

Synchronizing primitive used as a wrapper for equivalent objects in backend frameworks.

RRRayMask

Mask used to exclude certain geometry from the raytracing process.