Radeon ProRender

RR Data Types

RadeonRays supports the following basic data types.

Data Type Description
RRBuildFlags Flags for controlling the scene and geometry build process.
RRCommandStream Wrapper for equivalent objects in backend frameworks containing commands to be executed.
RRContext RR context.
RRDevicePtr Wrapper for equivalent objects in backend frameworks providing buffers for storing data.
RREvent Synchronizing primitive used as a wrapper for equivalent objects in backend frameworks.
RRRayMask Mask used to exclude certain geometry from the raytracing process.