hiprtHit
Ray hit data structure.
Name |
Type |
Description |
---|---|---|
instanceID |
uint32_t |
Instance ID. |
primID |
uint32_t |
Primitive ID. |
uv |
hiprtFloat2 |
Texture coordinates. |
normal |
hiprtFloat3 |
Geometric normal (not normalized). |
t |
float |
Distance. |