Radeon ProRender


Current features of the AMD Radeon™ ProRender plug-in for Autodesk® 3ds Max® v2.6


  • AI-Accelerated Denoising for both final and interactive rendering.
  • Adaptive Sampling accelerates render times while enabling higher-quality renders.
  • Improved subdivision of surfaces with Adaptive Subdivision can speed up workflows.
  • Support for iterative progressive resolution rendering in ActiveShade.
  • Simplified sampling – all rendering samples are used for anti-aliasing.
  • Native tone mapping and exposure controls.
  • Depth map rendering capability, allowing the processing of depth of field manually.
  • ActiveShade viewport integration means you can work with Radeon™ ProRender in real-time and see your changes as you make them.
  • Built on the OpenCL™ standard, Radeon™ ProRender is hardware agnostic, so it runs on virtually any hardware that supports OpenCL™, including virtually any combination of GPUs and CPUs.
  • Near linear rendering performance scaling when adding additional GPUs.
  • Render modes support global illumination, direct illumination (with/without shadow), wireframe, diffuse albedo, position, normal, texture coordinates, and ambient occlusion.
  • AOVs for post processing, including support for opacity, world coordinates, UVs, material index, geometric normals, shading normal, reflections, and diffuse lighting.
  • Control over frame completion and rendering – pause, set render pass limits and duration.
  • Animations of frames can be exported into the .rpr format.
  • Batch/background and region rendering support.
  • Displacement and Renderstamp support.

Denoiser settings


  • Updated separately-installed Material Library with 300+ materials that use the Radeon™ ProRender Uber Shader so they’ are easy to use as starting points for your own materials.
  • Updated Uber Shader with more realistic defaults, enhanced subsurface scattering, diffuse backscattering, a simplified caustics option, and an improved clear coat appearance.
  • Ambient Occlusion node for enhanced procedural texture workflows.
  • Texture color space controls – set the color space to either sRGB or linear.
  • PBR shader material that closely matches Unreal® Engine’s PBR materials.
  • Shadow Catcher material for compositing objects to IBL (Image-Based Lighting) environments or backplate images.
  • Supports X-Rite’s Appearance Exchange Format (AxF™). Learn more at Xrite.com.
  • Convert Arnold and V-Ray materials to Radeon™ ProRender materials.
  • Physically correct materials and lighting allow you to make true design decisions with global illumination – including caustics.
  • Import/export Radeon™ ProRender materials, including those from Autodesk® Maya®.
  • Materials are simple to use and editable in the 3ds Max® Material Slate Editor.
  • UV generation and basic transform info for maps, which include scaling, offset, and rotations.
  • Change textures and apply tiling/scaling while rendering in ActiveShade.
  • Supports Corona materials.

Material Library


  • Light Shader that creates realistic lighting, including area light shapes, color temperature, and texture maps.
  • IES lights support lets you use the exact scattering and fall-offs of real-world lighting.
  • Includes photometric lighting – supports IBL environments and a sun/sky system with time of day and location setting, control of sun/sky atmospherics, soft shadows, sky albedo and turbidity.
  • Emissive materials and textured emission to allow any geometry emit light.
  • Real world unit support (lumen/lux/candela/kelvin).
  • Supports HDRI environment mapping and lighting.
  • Supports 3ds Max® lights and tone mapping.
  • Portal light and backplate image support.
  • Ground plane shadows and reflections.


Download the above scene (.zip)


  • Manage/select different cameras which are rendered in interactive mode via ActiveShade.
  • Depth of field (DOF) and motion blur support.
  • Supports 3ds Max® camera presets.
  • Virtual Reality (VR) camera support.

Motion blur

Download the above scene (.zip)


  • Supports Autodesk® 3ds Max® 2018, 3ds Max® 2019, and 3ds Max® 2020.
  • glTF (GL Transmission Format) support for easy export of assets to other applications while preserving materials.
  • Reorganized render settings allow for clearer user control, helping improve workflows.
  • Viewport update including undo/redo tracking and smart caching.
  • Large scene export optimization and .rpr export format.
  • Integrates into existing 3ds Max® workflows.
  • Batch/background rendering.
  • MaxScript support.