Radeon ProRender



Input for geometry build/update operation.

Build input defines concrete primitive type and a pointer to an actual primitive description.

Applies to

All supported backends


Name Type Description
primitive_type RRDevicePtr Defines the following union.
primitive_count uint32_t Number of primitives in the array.
{RRTriangleMeshPrimitive* triangle_mesh_primitives;
RRAABBListPrimitive* aabb_primitives;}
union Core information used to build a geometry accelerating structure, a description of Triangles or Axis Aligned Bounding Boxes (AABB).