RRRay

Description

Ray description for rrCmdIntersect().

Applies to

All supported backends

Items

Name

Type

Description

origin[3]

float

The point in the 3-dimensional environment from which the ray is cast by us.

min_t

float

The mininum travel time of the ray.

direction[3]

float

The direction of the ray. We look for points of intersection of this ray with the geomentry set ih the scene. Any intescection point satisfies the equation P = origin + t * direction, where t is the travel time, min_t <= t <= max_t.

max_t

float

The maximum travel time of the ray.