Radeon ProRender


Intersects ray buffer.

RRError rrCmdIntersect( RRContext context,
  RRDevicePtr scene_buffer,
  RRIntersectQuery query,
  RRDevicePtr rays,
  uint32_t ray_count,
  RRDevicePtr indirect_ray_count,
  RRIntersectQueryOutput query_output,
  RRDevicePtr hits,
  RRDevicePtr scratch,
  RRCommandStream command_stream);

Applies to

All supported backends


Parameter Input/Output Description
context input RR API context.
scene input Scene to raycast against.
query input Query type (clsosest or first).
rays input Buffer of rays.
ray_count input Number of rays in the buffer (or max number of rays if indirect_ray_count is supplied).
indirect_ray_count input Optional actual number of rays in the buffer.
query_output input Type of the information to output.
hits output Output hits buffer.
scratch input Auxilliary buffer for trace.
command_stream input Command stream to write command to.


Returns an error in case of a failure, or RR_Success otherwise.