Radeon ProRender


Builds or updates a scene.

Given a number of geometry buffers with instances description from the client, this function builds top level acceleration structure topology (in case of a build) or updates acceleration structure keeping topology intact (update) in frames of an allocated scene buffer.

RRError rrCmdBuildScene( RRContext context,
  const RRGeometryBuildInput* build_input,
  const RRBuildOptions* build_options,
  RRDevicePtr temporary_buffer,
  RRDevicePtr scene_buffer,
  RRCommandStream command_stream);

Applies to

All supported backends


Parameter Input/Output Description
context input RR API context.
build_input input Decribes input geometires to build scene for.
build_options input Various flags controlling build process.
temporary_buffer input Temporary buffer for build operation.
scene_buffer output Buffer to write scene to.
command_stream input Command stream to write command.


Returns an error in case of a failure, or RR_Success otherwise.