Radeon ProRender


Gets memory requirements for trace scracth buffer.

RRError rrGetTraceMemoryRequirements( RRContext context,
  uint32_t ray_count,
  size_t* scratch_size);

Applies to

DirectX 12, Vulkan, Metal


Parameter Input/Output Description
context input RR API context.
ray_count input Number of rays in the buffer (or max number of rays if indirect_ray_count is supplied).
scratch_size input Pointer to write result to.


Returns an error in case of a failure, or RR_Success otherwise.