Visibility
The following is an example of a typical workflow for visibility in RPR Plug-in for Houdini:
Launch Houdini and save new
.hip
file in the current directory.Add the Sublayer node.
Set the sublayer path to
$HIP/../../../asset/basicScene/generated/scene.usda
.Select the RPR renderer.
Add the Render Geometry Settings node.
Turn on Display in the node.
Set Primitives to
/sphereGlass/geo
.Activate Camera Visibility and clear it.
Do the same with Shadow Visibility.
Change Primitives to
/shaderBall/geo/mesh_0
.Clear Refraction Visibility - the shaderBall should disappear from refraction in the glass sphere. (refractionVis.png)
You can download the following sample scene to work on.