Lights
With AMD Radeon ProRender, you can set up various types of lighting to achieve the effect of real-world illumination with physically based lighting and shading effects.
This section provides a description of supported light types and light parameters.
Point Light
Parameter |
Is it supported? |
---|---|
Intensity |
Yes |
Light Color |
Yes |
Attenuation Radius |
No |
Source Radius |
Yes |
Soft Source Radius |
Yes |
Temperature |
Yes |
Use Temperature |
Yes |
Affects World |
Yes |
Cast Shadows |
No |
Indirect Lighting Intensity |
No |
Spot Light
Parameter |
Is it supported? |
---|---|
Intensity |
Yes |
Light Color |
Yes |
Attenuation Radius |
No |
Inner Cone Angle |
Yes |
Outer Cone Angle |
Yes |
Source Radius |
No |
Soft Source Radius |
No |
Source Length |
No |
Temperature |
Yes |
Use Temperature |
Yes |
Affects world |
Yes |
Cast Shadows |
No |
Indirect Lighting Intensity |
No |
Volumetric Scattering Intensity |
No |
Note
If the light has an IES texture, AMD Radeon ProRender will build it as an IES light.
Directional Light
Parameter |
Is it supported? |
---|---|
Intensity |
Yes |
Light Color |
Yes |
Source Angle |
No |
Source Soft Angle |
No |
Temperature |
Yes |
Use Temperature |
Yes |
Affects World |
Yes |
Cast Shadows |
No |
Indirect Lighting Intensity |
No |
Volumetric Scattering Intensity |
No |
Rect Light
Rect light is not supported.
Sky Light
Parameter |
Is it supported? |
---|---|
Source Type |
SLS Specific Cubemap |
Cubemap |
Yes |
Source Cubemap Angle |
No |
Sky Distance Threshold |
No |
Intensity |
Yes |
Light Color |
Yes |
Affects World |
Yes |
Cast Shadows |
No |
Indirect Lighting Intensity |
No |
Volumetric Scattering Intensity |
No |