Radeon ProRender


Initiates BVH traversal for a ray and finds the closest hit for a custom primitive hipGeometry. A user can provide a custom stack allocated in local memory for traversal.

Public Member Functions

Function Description
hiprtGeomCustomTraversalClosestCustomStack (hiprtGeometry geom, const hiprtRay& ray, hiprtCustomFuncSet funcSet, hiprtStack &stack); Constructor taking an instance of hiprtGeometry, a ray and pointer to function table with custom primitives intersection functions for initating traversal.
getNextHit(); Returns the next closest hit. For return value see the structure hiprtHit.
getCurrentState(); Queries current traversal state. Return value can be one of the values from hiprtTraversalState enum.