Radeon ProRender

hiprtSceneTraversalClosest

Initiates BVH traversal for a ray and find the closest hit for a given scene.

Public Member Functions

Function Description
hiprtSceneTraversalClosest (hiprtScene scene, const hiprtRay& ray, hiprtRayMask mask); Constructor taking an instance of hiprtGeometry and a ray for initating traversal.
hiprtSceneTraversalClosest (hiprtScene scene, const hiprtRay& ray, hiprtRayMask mask, hiprtCustomFuncTable funcSet); Constructor taking an instance of hiprtGeometry and a ray for initating traversal.
getNextHit(); Returns the next closest hit. For return value see the structure hiprtHit.
getCurrentState(); Queries current traversal state. Return value can be one of the values from hiprtTraversalState enum.