hiprtSceneTraversalClosest

Initiates BVH traversal for a ray and find the closest hit for a given scene.

Public Member Functions

Function

Description

hiprtSceneTraversalClosest (hiprtScene scene, const hiprtRay& ray, hiprtRayMask mask);

Constructor taking an instance of hiprtGeometry and a ray for initating traversal.

hiprtSceneTraversalClosest (hiprtScene scene, const hiprtRay& ray, hiprtRayMask mask, hiprtCustomFuncTable funcSet);

Constructor taking an instance of hiprtGeometry and a ray for initating traversal.

getNextHit();

Returns the next closest hit. For return value see the structure hiprtHit.

getCurrentState();

Queries current traversal state. Return value can be one of the values from hiprtTraversalState enum.