Radeon ProRender

hiprtSceneTraversalAnyHitCustomStack

Initiates BVH traversal for a ray and find any hit for a given scene. A user can provide a custom stack allocated in local memory for traversal.

Public Member Functions

Function Description
hiprtSceneTraversalAnyHitCustomStack (hiprtScene scene, const hiprtRay& ray, hiprtRayMask mask, hiprtStack &stack); Constructor taking an instance of hiprtGeometry and a ray for initating traversal.
hiprtSceneTraversalAnyHitCustomStack (hiprtScene scene, const hiprtRay& ray, hiprtRayMask mask, hiprtCustomFuncSet funcSet, hiprtStack &stack); Constructor taking an instance of hiprtGeometry and a ray for initating traversal.
getNextHit(); Returns the next closest hit. For return value see the structure hiprtHit.
getCurrentState(); Queries current traversal state. Return value can be one of the values from hiprtTraversalState enum.