hiprtSceneTraversalAnyHitCustomStack
Initiates BVH traversal for a ray and find any hit for a given scene. A user can provide a custom stack allocated in local memory for traversal.
Public Member Functions
Function |
Description |
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hiprtSceneTraversalAnyHitCustomStack (hiprtScene scene, const hiprtRay& ray, hiprtRayMask mask, hiprtStack &stack); |
Constructor taking an instance of |
hiprtSceneTraversalAnyHitCustomStack (hiprtScene scene, const hiprtRay& ray, hiprtRayMask mask, hiprtCustomFuncSet funcSet, hiprtStack &stack); |
Constructor taking an instance of |
getNextHit(); |
Returns the next closest hit. For return value see the structure hiprtHit. |
getCurrentState(); |
Queries current traversal state. Return value can be one of the values from hiprtTraversalState enum. |