Radeon ProRender


Initiates BVH traversal for a ray and find the closest hit for a given hipGeometry.

Public Member Functions

Function Description
hiprtGeomTraversalClosest(hiprtGeometry geom, const hiprtRay& ray); Constructor taking an instance of hiprtGeometry and a ray for initating traversal.
getNextHit(); Returns the next closest hit. For return value see the structure hiprtHit.
getCurrentState(); Queries current traversal state. Return value can be one of the values from hiprtTraversalState enum.