Viewport Commands and Options
AMD Radeon ProRender supports a set of commands and options to work with the render output in the Viewport.
Commands
You can call Viewport commands using buttons on the Viewport toolbar.
Toggles scene rendering ― starts or stops scene rendering. Requires a started preview session (for details, see Viewport Render).
Toggles scene synchronization ― enables or disables synchronization of the ProRender viewport output with the Unreal Editor.
Save the framebuffer state or ProRender scene ― saves the rendered output to a file.
Export the scene as gltf file ― exports the rendered output as a GLTF file.
Toggles current camera orbiting ― enables or disables camera orbiting.
Toggles RPR tracing ― enables or disables RPR ray tracing.
Rebuilds everything ― restarts the current preview session and re-renders the output (for details, see Viewport Render).
Options
You can manipulate or change the appearance of the rendered output in the Viewport using the following viewport options.
Camera ― the camera for the render output.
Quality ― render quality. For details, see Full Spectrum Rendering.
Resolution ― resolution of the render output.
AOV ― set of AOVs for the render output. For details, see AOVs.