Particles and Hair

Blender particles can be of emitter or hair types.

Emitter Particles

Out of Emitter particles, ‘Halo’ is the only subtype (‘Render As’) supported.

Halo particles are rendered as spheres:

Note

in viewport, the Blender can hide the rendered halo particles beneath the UI particles. In such case, you can adjust the Size of the particles in the Viewport particles settings panel to be less than Scale in the Render panel:

Hair Particles

Hair is fully supported by Radeon ProRender.

Hair Shaders

Most of the supported shaders could be used as the hair material.

The material used for illustrations of this section has the following node setup:

Note

It is not recommended to attach emissive shaders on hair.