Radeon ProRender
Docs
AMD Radeon™ ProRender Plug-ins
Radeon ProRender for Maya
Lights
Physical Lights
Radeon ProRender Plug-ins
Blender
Installation
Switching to Radeon ProRender
Setting Up Renders
Render Settings
Render Devices
Sampling
Quality
Render Stamp
Film
Help/About
Debug
Color Management
Depth of Field
Motion Blur
Viewport vs Final Render
Viewport Render
Final Render
Full Spectrum Rendering
Render Passes
Environment Settings
IBL
Sun & Sky
Common Parameters
Fog
Geometry Settings
Shadow and Reflection Catchers
Portal Light
Motion Blur
Visibility
Subdivision
Blender Object Settings
Shading
Adding Materials
Using Uber Shader
Shader Nodes
Baking Shader Nodes
Surface Displacement
Overriding Materials
Using Material Library
Shading Notes and Tips
Lights
Adding Lights
Light Preview
Common Light Properties
Point Light
Photometric Light
Sun Light
Spot Light
Area Light
Portal Light
Emissive Surfaces
Volumes
Particles and Hair
Denoiser
Bilateral
Local Weighted Regression
Edge Avoiding Wavelets
Machine Learning
Maya
Installation
Switching to Radeon ProRender
Setting Up Renders
Common
System
Sampling
Quality
Effects
Motion Blur
Render Stamp
Tone Mapping
Render Passes (AOVs)
Viewport, IPR and Production Render
Viewport Render
Interactive Photorealistic Render (IPR)
Production Render
Command Line Rendering
Full Spectrum Rendering
Environment Settings
IBL
Sun & Sky
Lights
Physical Light
Adding Physical Lights
Common Physical Light Properties
Area Light
Spot Light
Point Light
Directional Light
Photometric Light
Portal Light
Emissive Surfaces
Cameras
Camera Types
Camera Settings
Shading
Working with Materials
RPR Nodes and Materials
Maya Nodes and Materials
Using Uber Shader
Using Material Library
Exporting and Importing Materials
OpenVDB Volumes
Ornatrix Hair
Denoiser
Bilateral
Local Weighted Regression
Edge Avoiding Wavelets
Machine Learning
Diagnostics and Render Statistics
Conversion of Scenes
Conversion of Arnold Nodes
Conversion of Redshift Nodes
Exporting Scenes
3ds Max
Installation
Switching to Radeon ProRender
Uber Shader in 3ds Max
Features
Physical Lights
¶
物理ライト
AMD Radeon ProRenderは以下の物理的なライトのセットを設定できます
Area Light/エリアライト
Spot Light/スポットライト
Point Light/ポイントライト
Directional Light/指向性ライト