Radeon ProRender

Tracing

Demonstrates how to generate a compilable C++ trace file of RPR for debugging. The tracing will echo all RPR commands with the memory dump of data used.

There are the two ways to do a trace file:

  1. The classical way.

    Before any other calls of RPR, call:

    // Before RPR context creation:
    rprContextSetParameterByKeyString(0,RPR_CONTEXT_TRACING_PATH,"C:\\folder\\"); // optional - change the tracing path
    rprContextSetParameterByKey1u(0,RPR_CONTEXT_TRACING_ENABLED,1); // start tracing
    // ... From here you can start the RPR API calls ...
    
  2. The hard way.

    1. Add an environment variable RPRTRACEPATH pointing to a folder in which trace should be activated.

      For example, set RPRTRACEPATH = C:\folder\ to activate the trace inside C:\folder\.

    2. Set RPRTRACEPATH=0 or delete RPRTRACEPATH when you want to disable tracing.

Make sure the tracing folder path exists before starting the tracing.

In most of the cases, 6 files will be generated inside the tracing folder (depending on the trace, additional files may be generated: images, more source code):

  • rprTrace_data.bin
  • rprTrace_play1.cpp
  • rprTrace_player.cpp
  • rprTrace_player.h
  • rprTrace_playList.h
  • rprTrace_variables.h

The tracing mechanism is implemented in the file streaming way. This means that it does not matter where the program stops, the trace file will always be valid and compilable or will require a minor manual modification, like adding return 0; } at the end of rprTrace_play1.cpp.