Exporting and Importing Materials
AMD Radeon ProRender allows you to export RPR materials to and import RPR materials from XML files. This possibility can help save time when you need to move materials between different scenes, or if you want to keep your materials for future projects.
Exporting Materials
As a result of export, each material is saved as a separate XML file with the material name. The file describes the material node network, parameter values and paths to texture files, if used.
To export selected RPR materials to XML files:
Make sure that AMD Radeon ProRender is set as the active render engine in Maya.
For details, see Switching to Radeon ProRender for Maya.
Open the Hypershade.
In the Hypershade Browser, open the Materials tab and select the materials you want to export.
In the main menu, choose Radeon ProRender > Export > Export Selected Materials to XML.
In the Find Directory window, specify a path to the folder in which the materials will be saved.
To export all materials used in the scene:
Make sure that AMD Radeon ProRender is set as the active render engine in Maya.
For details, see Switching to Radeon ProRender for Maya.
In the main menu, choose Radeon ProRender > Export > Export All Materials to XML.
In the Find Directory window, specify a path to the folder in which the materials will be saved.
Importing Materials
To import a material from an XML file:
Make sure that AMD Radeon ProRender is set as the active render engine in Maya.
For details, see Switching to Radeon ProRender for Maya.
In the main menu, choose Radeon ProRender > Import > Import XML Material.
In the Open window, specify a path to the XML file that describes the material.
Open the Hypershade and make sure that the material is available on the Materials tab of the Hypershade Browser.
If the material uses textures, in the Hypershade Browser, open the Textures tab and make sure that the textures have been properly imported.