rpr_component_type
Usage
Data type used for image format data structure.
Possible Values
Name |
Value |
Brief Explanation |
---|---|---|
RPR_COMPONENT_TYPE_UINT8 |
0x1 |
8-bit unsigned integer color (256 color). |
RPR_COMPONENT_TYPE_FLOAT16 |
0x2 |
16-bit floating point (half). |
RPR_COMPONENT_TYPE_FLOAT32 |
0x3 |
32-bit floating point. |
RPR_COMPONENT_TYPE_UNKNOWN |
0x4 |
Not used for undefined types. |
RPR_COMPONENT_TYPE_DEEP |
0x5 |
Used for DeepEXR. |
RPR_COMPONENT_TYPE_UINT32 |
0x6 |
Defines components based on a 32-bit unsigned integer. For example, this type can be used to create integer framebuffers. Integer framebuffers could be a good option if those framebuffers are bound to AOVs, such as |