rpr_component_type

Usage

Data type used for image format data structure.

Possible Values

Name

Value

Brief Explanation

RPR_COMPONENT_TYPE_UINT8

0x1

8-bit unsigned integer color (256 color).

RPR_COMPONENT_TYPE_FLOAT16

0x2

16-bit floating point (half).

RPR_COMPONENT_TYPE_FLOAT32

0x3

32-bit floating point.

RPR_COMPONENT_TYPE_UNKNOWN

0x4

Not used for undefined types.

RPR_COMPONENT_TYPE_DEEP

0x5

Used for DeepEXR.

RPR_COMPONENT_TYPE_UINT32

0x6

Defines components based on a 32-bit unsigned integer. For example, this type can be used to create integer framebuffers. Integer framebuffers could be a good option if those framebuffers are bound to AOVs, such as RPR_AOV_MATERIAL_ID, RPR_AOV_OBJECT_ID or RPR_AOV_OBJECT_GROUP_ID.