Radeon ProRender

rpr_mesh_info

Usage

Corresponds to data set by rprContextCreateMesh.

Possible Values

Name Value Brief Explanation
RPR_MESH_POLYGON_COUNT 0x501 Number of polygons.
RPR_MESH_VERTEX_COUNT 0x502 Number of vertices. Polygons can share vertices.
RPR_MESH_NORMAL_COUNT 0x503 Number of normal values.
RPR_MESH_UV_COUNT 0x504 Number of UV values.
RPR_MESH_VERTEX_ARRAY 0x505 Array of vertices.
RPR_MESH_NORMAL_ARRAY 0x506 Array of normal values.
RPR_MESH_UV_ARRAY 0x507 Array of UV values.
RPR_MESH_VERTEX_INDEX_ARRAY 0x508 Array of indices referencing vertices.
RPR_MESH_NORMAL_INDEX_ARRAY 0x509 Array of indices referencing normal values.
RPR_MESH_UV_INDEX_ARRAY 0x50A Array of indices referencing UV values.
RPR_MESH_VERTEX_STRIDE 0x50C Bytes for each vertex value.
RPR_MESH_NORMAL_STRIDE 0x50D Bytes for each normal value.
RPR_MESH_UV_STRIDE 0x50E Bytes for each UV value.
RPR_MESH_VERTEX_INDEX_STRIDE 0x50F Bytes for each vertex index.
RPR_MESH_NORMAL_INDEX_STRIDE 0x510 Bytes for each normal index.
RPR_MESH_UV_INDEX_STRIDE 0x511 Bytes for each UV index.
RPR_MESH_NUM_FACE_VERTICES_ARRAY 0x512 Array of values for number of vertices in each polygon.
RPR_MESH_UV2_COUNT 0x513 Second UV number of values.
RPR_MESH_UV2_ARRAY 0x514 Second UV array.
RPR_MESH_UV2_INDEX_ARRAY 0x515 Second UV index array.
RPR_MESH_UV2_STRIDE 0x516 Second UV byte size.
RPR_MESH_UV2_INDEX_STRIDE 0x517 Second UV index stride.
RPR_MESH_UV_DIM 0x518 UV dimension.
RPR_MESH_MOTION_DIMENSION 0x519 Number of motion samples.