Radeon ProRender

rpr_image_wrap_type

Usage

Type options for RPR_IMAGE_WRAP.

Possible Values

Name Value Brief Explanation
RPR_IMAGE_WRAP_TYPE_REPEAT 0x1 Repeat the texture if UV is outside [0, 1].
RPR_IMAGE_WRAP_TYPE_MIRRORED_REPEAT 0x2 Mirror the texture on UV.
RPR_IMAGE_WRAP_TYPE_CLAMP_TO_EDGE 0x3 All UV outside [0, 1] clamp to nearest texture value.
RPR_IMAGE_WRAP_TYPE_CLAMP_ZERO 0x5 All UV outside [0, 1] are black.
RPR_IMAGE_WRAP_TYPE_CLAMP_ONE 0x6 All UV outside [0, 1] are white.