Radeon ProRender

rpr_aov

Usage

Used for enabling AOV outputs.

Possible Values

Name Value Brief Explanation
RPR_AOV_COLOR 0x0 Main RGBA color image.
RPR_AOV_OPACITY 0x1 Opposite of transparency for objects.
RPR_AOV_WORLD_COORDINATE 0x2 XYZ of each point rendered in world space.
RPR_AOV_UV 0x3 U and V coordinates used for texturing (U is red and V is green).
RPR_AOV_MATERIAL_ID 0x4 Output of the material ID’s set for objects.
RPR_AOV_GEOMETRIC_NORMAL 0x5 Normal in xyz of the geometry on an object (pre displacement).
RPR_AOV_SHADING_NORMAL 0x6 Normal in xyz used for shading an object (after displacement).
RPR_AOV_DEPTH 0x7 Z depth output, the distance from the camera, not normalized.
RPR_AOV_OBJECT_ID 0x8 Object id output if set on each object.
RPR_AOV_OBJECT_GROUP_ID 0x9 Object Group ID on each object if set.
RPR_AOV_SHADOW_CATCHER 0x0a Shows areas that include shadow catcher objects and their resulting color from shadows.
RPR_AOV_BACKGROUND 0x0b Background color where visible.
RPR_AOV_EMISSION 0x0c Emissive objects.
RPR_AOV_VELOCITY 0x0d change in XYZ (in world space) of objects that are in motion.
RPR_AOV_DIRECT_ILLUMINATION 0x0e Color only from direct lights (no global illumination of reflections or bounce lighting.
RPR_AOV_INDIRECT_ILLUMINATION 0x0f Color only from indirect illumination such as reflections of objects or refractions or bounces.
RPR_AOV_AO 0x10 Ambient occlusion amount.
RPR_AOV_DIRECT_DIFFUSE 0x11 Direct diffuse illumination.
RPR_AOV_DIRECT_REFLECT 0x12 Direct reflection illumination (specular).
RPR_AOV_INDIRECT_DIFFUSE 0x13 Indirect diffuse lighting, such as from bounce lighting in a room.
RPR_AOV_INDIRECT_REFLECT 0x14 Indirect reflections, such as mirrors reflection objects which are lit themselves.
RPR_AOV_REFRACT 0x15 Refraction.
RPR_AOV_VOLUME 0x16 Output showing only volumetric objects such as smoke.
RPR_AOV_LIGHT_GROUP0 0x17 This output shows the illumination only from lights tagged with Group0. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP1 0x18 This output shows the illumination only from lights tagged with Group1. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP2 0x19 This output shows the illumination only from lights tagged with Group2. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP3 0x1a This output shows the illumination only from lights tagged with Group3. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_DIFFUSE_ALBEDO 0x1b The diffuse color/texture used in the shaders. Useful for denoising.
RPR_AOV_VARIANCE 0x1c Per pixel statistical variance of render samples. This needs to be enabled for adaptive sampling.
RPR_AOV_VIEW_SHADING_NORMAL 0x1d Shading Normal output in camera space.
RPR_AOV_REFLECTION_CATCHER 0x1e Output of reflection catcher objects.
RPR_AOV_COLOR_RIGHT 0x1f Output color from the right eye for stereoscopic renders.
RPR_AOV_LPE_0 0x20 User-defined LPE output.
RPR_AOV_LPE_1 0x21 User-defined LPE output.
RPR_AOV_LPE_2 0x22 User-defined LPE output.
RPR_AOV_LPE_3 0x23 User-defined LPE output.
RPR_AOV_LPE_4 0x24 User-defined LPE output.
RPR_AOV_LPE_5 0x25 User-defined LPE output.
RPR_AOV_LPE_6 0x26 User-defined LPE output.
RPR_AOV_LPE_7 0x27 User-defined LPE output.
RPR_AOV_LPE_8 0x28 User-defined LPE output.
RPR_AOV_CAMERA_NORMAL 0x29 Object Normal in camera space.
RPR_AOV_CRYPTOMATTE_MAT0 0x30 Material ID cryptomatte outputs (all 3 are needed for compositing).
RPR_AOV_CRYPTOMATTE_MAT1 0x31 Material ID cryptomatte outputs (all 3 are needed for compositing).
RPR_AOV_CRYPTOMATTE_MAT2 0x32 Material ID cryptomatte outputs (all 3 are needed for compositing).
RPR_AOV_CRYPTOMATTE_OBJ0 0x38 Object ID cryptomatte outputs (all 3 are needed for compositing).
RPR_AOV_CRYPTOMATTE_OBJ1 0x39 Object ID cryptomatte outputs (all 3 are needed for compositing).
RPR_AOV_CRYPTOMATTE_OBJ2 0x3a Object ID cryptomatte outputs (all 3 are needed for compositing).
RPR_AOV_LIGHT_GROUP4 0x50 This output shows the illumination only from lights tagged with Group4. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP5 0x51 This output shows the illumination only from lights tagged with Group5. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP6 0x52 This output shows the illumination only from lights tagged with Group6. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP7 0x53 This output shows the illumination only from lights tagged with Group7. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP8 0x54 This output shows the illumination only from lights tagged with Group8. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP9 0x55 This output shows the illumination only from lights tagged with Group9. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP10 0x56 This output shows the illumination only from lights tagged with Group10. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP11 0x57 This output shows the illumination only from lights tagged with Group11. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP12 0x58 This output shows the illumination only from lights tagged with Group12. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP13 0x59 This output shows the illumination only from lights tagged with Group13. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP14 0x5a This output shows the illumination only from lights tagged with Group14. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.
RPR_AOV_LIGHT_GROUP15 0x5b This output shows the illumination only from lights tagged with Group15. This allows separating lighting from groups of lights such as “key” lights and “fill” lights for compositing.