rpr_material_node_lookup_value
Usage
Material nodes for looking up values.
Possible Values
Name |
Value |
Brief Explanation |
---|---|---|
RPR_MATERIAL_NODE_LOOKUP_UV |
0x0 |
UV lookup. |
RPR_MATERIAL_NODE_LOOKUP_N |
0x1 |
Normal value. |
RPR_MATERIAL_NODE_LOOKUP_P |
0x2 |
XYZ (world space) of shading point. |
RPR_MATERIAL_NODE_LOOKUP_INVEC |
0x3 |
Incoming ray direction. |
RPR_MATERIAL_NODE_LOOKUP_OUTVEC |
0x4 |
Outgoing ray direction. |
RPR_MATERIAL_NODE_LOOKUP_UV1 |
0x5 |
Second UV if set. |
RPR_MATERIAL_NODE_LOOKUP_P_LOCAL |
0x6 |
XYZ (object space) of shading point. |
RPR_MATERIAL_NODE_LOOKUP_VERTEX_VALUE0 |
0x7 |
0 float value assigned to vertex. |
RPR_MATERIAL_NODE_LOOKUP_VERTEX_VALUE1 |
0x8 |
1 float value assigned to vertex. |
RPR_MATERIAL_NODE_LOOKUP_VERTEX_VALUE2 |
0x9 |
2 float value assigned to vertex. |
RPR_MATERIAL_NODE_LOOKUP_VERTEX_VALUE3 |
0xa |
3 float value assigned to vertex. |
RPR_MATERIAL_NODE_LOOKUP_SHAPE_RANDOM_COLOR |
0xb |
Random color assigned per shape. |
RPR_MATERIAL_NODE_LOOKUP_OBJECT_ID |
0xc |
Object ID value. |
RPR_MATERIAL_NODE_LOOKUP_PRIMITIVE_RANDOM_COLOR |
0xd |
Random color assigned per mesh. |