rpr_material_node_lookup_value

Usage

Material nodes for looking up values.

Possible Values

Name

Value

Brief Explanation

RPR_MATERIAL_NODE_LOOKUP_UV

0x0

UV lookup.

RPR_MATERIAL_NODE_LOOKUP_N

0x1

Normal value.

RPR_MATERIAL_NODE_LOOKUP_P

0x2

XYZ (world space) of shading point.

RPR_MATERIAL_NODE_LOOKUP_INVEC

0x3

Incoming ray direction.

RPR_MATERIAL_NODE_LOOKUP_OUTVEC

0x4

Outgoing ray direction.

RPR_MATERIAL_NODE_LOOKUP_UV1

0x5

Second UV if set.

RPR_MATERIAL_NODE_LOOKUP_P_LOCAL

0x6

XYZ (object space) of shading point.

RPR_MATERIAL_NODE_LOOKUP_VERTEX_VALUE0

0x7

0 float value assigned to vertex.

RPR_MATERIAL_NODE_LOOKUP_VERTEX_VALUE1

0x8

1 float value assigned to vertex.

RPR_MATERIAL_NODE_LOOKUP_VERTEX_VALUE2

0x9

2 float value assigned to vertex.

RPR_MATERIAL_NODE_LOOKUP_VERTEX_VALUE3

0xa

3 float value assigned to vertex.

RPR_MATERIAL_NODE_LOOKUP_SHAPE_RANDOM_COLOR

0xb

Random color assigned per shape.

RPR_MATERIAL_NODE_LOOKUP_OBJECT_ID

0xc

Object ID value.

RPR_MATERIAL_NODE_LOOKUP_PRIMITIVE_RANDOM_COLOR

0xd

Random color assigned per mesh.