Radeon ProRender

rpr_material_node_input

Usage

Possible inputs to material nodes.

Possible Values

Name Value Brief Explanation
RPR_MATERIAL_INPUT_COLOR 0x0 color
RPR_MATERIAL_INPUT_COLOR0 0x1 color0
RPR_MATERIAL_INPUT_COLOR1 0x2 color1
RPR_MATERIAL_INPUT_COLOR2 0x17 color2
RPR_MATERIAL_INPUT_COLOR3 0x18 color3
RPR_MATERIAL_INPUT_NORMAL 0x3 normal
RPR_MATERIAL_INPUT_UV 0x4 uv
RPR_MATERIAL_INPUT_DATA 0x5 data
RPR_MATERIAL_INPUT_ROUGHNESS 0x6 roughness
RPR_MATERIAL_INPUT_IOR 0x7 ior
RPR_MATERIAL_INPUT_ROUGHNESS_X 0x8 roughness_x
RPR_MATERIAL_INPUT_ROUGHNESS_Y 0x9 roughness_y
RPR_MATERIAL_INPUT_ROTATION 0xA rotation
RPR_MATERIAL_INPUT_WEIGHT 0xB weight
RPR_MATERIAL_INPUT_OP 0xC op
RPR_MATERIAL_INPUT_INVEC 0xD invec
RPR_MATERIAL_INPUT_UV_SCALE 0xE uv_scale
RPR_MATERIAL_INPUT_VALUE 0xF value
RPR_MATERIAL_INPUT_REFLECTANCE 0x10 reflectance
RPR_MATERIAL_INPUT_SCALE 0x11 scale
RPR_MATERIAL_INPUT_SCATTERING 0x12 sigmas
RPR_MATERIAL_INPUT_ABSORBTION 0x13 sigmaa
RPR_MATERIAL_INPUT_EMISSION 0x14 emission
RPR_MATERIAL_INPUT_G 0x15 g
RPR_MATERIAL_INPUT_MULTISCATTER 0x16 multiscatter
RPR_MATERIAL_INPUT_ANISOTROPIC 0x19 anisotropic
RPR_MATERIAL_INPUT_FRONTFACE 0x1a frontface
RPR_MATERIAL_INPUT_BACKFACE 0x1b backface
RPR_MATERIAL_INPUT_ORIGIN 0x1c origin
RPR_MATERIAL_INPUT_ZAXIS 0x1d zaxis
RPR_MATERIAL_INPUT_XAXIS 0x1e xaxis
RPR_MATERIAL_INPUT_THRESHOLD 0x1f threshold
RPR_MATERIAL_INPUT_OFFSET 0x20 offset
RPR_MATERIAL_INPUT_UV_TYPE 0x21 uv_type
RPR_MATERIAL_INPUT_RADIUS 0x22 radius
RPR_MATERIAL_INPUT_SIDE 0x23 side
RPR_MATERIAL_INPUT_CAUSTICS 0x24 caustics
RPR_MATERIAL_INPUT_TRANSMISSION_COLOR 0x25 transmission.color
RPR_MATERIAL_INPUT_THICKNESS 0x26 thickness
RPR_MATERIAL_INPUT_0 0x27 input0
RPR_MATERIAL_INPUT_1 0x28 input1
RPR_MATERIAL_INPUT_2 0x29 input2
RPR_MATERIAL_INPUT_3 0x2a input3
RPR_MATERIAL_INPUT_4 0x2b input4
RPR_MATERIAL_INPUT_UBER_DIFFUSE_COLOR 0x910 See Uber Shader diffuse color.
RPR_MATERIAL_INPUT_UBER_DIFFUSE_WEIGHT 0x927 See Uber Shader diffuse weight.
RPR_MATERIAL_INPUT_UBER_DIFFUSE_ROUGHNESS 0x911 See Uber Shader diffuse roughness.
RPR_MATERIAL_INPUT_UBER_DIFFUSE_NORMAL 0x912 See Uber Shader diffuse normal.
RPR_MATERIAL_INPUT_UBER_REFLECTION_COLOR 0x913 See Uber Shader reflection color.
RPR_MATERIAL_INPUT_UBER_REFLECTION_WEIGHT 0x928 See Uber Shader reflection weight.
RPR_MATERIAL_INPUT_UBER_REFLECTION_ROUGHNESS 0x914 See Uber Shader reflection roughness.
RPR_MATERIAL_INPUT_UBER_REFLECTION_ANISOTROPY 0x915 See Uber Shader reflection anisotropy.
RPR_MATERIAL_INPUT_UBER_REFLECTION_ANISOTROPY_ROTATION 0x916 See Uber Shader reflection anisotropy rotation.
RPR_MATERIAL_INPUT_UBER_REFLECTION_MODE 0x917 See Uber Shader reflection mode.
RPR_MATERIAL_INPUT_UBER_REFLECTION_IOR 0x918 See Uber Shader reflection IOR.
RPR_MATERIAL_INPUT_UBER_REFLECTION_METALNESS 0x919 See Uber Shader reflection metalness.
RPR_MATERIAL_INPUT_UBER_REFLECTION_NORMAL 0x929 See Uber Shader reflection normal.
RPR_MATERIAL_INPUT_UBER_REFLECTION_DIELECTRIC_REFLECTANCE 0x93e See Uber Shader reflection dielectric reflectance.
RPR_MATERIAL_INPUT_UBER_REFRACTION_COLOR 0x91A See Uber Shader refraction color.
RPR_MATERIAL_INPUT_UBER_REFRACTION_WEIGHT 0x92a See Uber Shader refraction weight.
RPR_MATERIAL_INPUT_UBER_REFRACTION_ROUGHNESS 0x91B See Uber Shader refraction roughness.
RPR_MATERIAL_INPUT_UBER_REFRACTION_IOR 0x91C See Uber Shader refraction IOR.
RPR_MATERIAL_INPUT_UBER_REFRACTION_NORMAL 0x92b See Uber Shader refraction normal.
RPR_MATERIAL_INPUT_UBER_REFRACTION_THIN_SURFACE 0x91D See Uber Shader refraction thin surface.
RPR_MATERIAL_INPUT_UBER_REFRACTION_ABSORPTION_COLOR 0x92c See Uber Shader refraction absorbtion color.
RPR_MATERIAL_INPUT_UBER_REFRACTION_ABSORPTION_DISTANCE 0x92d See Uber Shader refraction absorbtion distance.
RPR_MATERIAL_INPUT_UBER_REFRACTION_CAUSTICS 0x92e See Uber Shader refraction caustics.
RPR_MATERIAL_INPUT_UBER_COATING_COLOR 0x91E See Uber Shader coating color.
RPR_MATERIAL_INPUT_UBER_COATING_WEIGHT 0x92f See Uber Shader coating weight.
RPR_MATERIAL_INPUT_UBER_COATING_ROUGHNESS 0x91F See Uber Shader coating roughness.
RPR_MATERIAL_INPUT_UBER_COATING_MODE 0x920 See Uber Shader coating mode.
RPR_MATERIAL_INPUT_UBER_COATING_IOR 0x921 See Uber Shader coating IOR.
RPR_MATERIAL_INPUT_UBER_COATING_METALNESS 0x922 See Uber Shader coating metalness.
RPR_MATERIAL_INPUT_UBER_COATING_NORMAL 0x923 See Uber Shader coating normal.
RPR_MATERIAL_INPUT_UBER_COATING_TRANSMISSION_COLOR 0x930 See Uber Shader coating transmission color.
RPR_MATERIAL_INPUT_UBER_COATING_THICKNESS 0x931 See Uber Shader coating thickness.
RPR_MATERIAL_INPUT_UBER_SHEEN 0x932 See Uber Shader sheen.
RPR_MATERIAL_INPUT_UBER_SHEEN_TINT 0x933 See Uber Shader sheen tint.
RPR_MATERIAL_INPUT_UBER_SHEEN_WEIGHT 0x934 See Uber Shader sheen weight.
RPR_MATERIAL_INPUT_UBER_EMISSION_COLOR 0x924 See Uber Shader emissive color.
RPR_MATERIAL_INPUT_UBER_EMISSION_WEIGHT 0x925 See Uber Shader emissive weight.
RPR_MATERIAL_INPUT_UBER_EMISSION_MODE 0x935 See Uber Shader emissive mode.
RPR_MATERIAL_INPUT_UBER_TRANSPARENCY 0x926 See Uber Shader transparency.
RPR_MATERIAL_INPUT_UBER_SSS_SCATTER_COLOR 0x937 See Uber Shader subsurface scattering color.
RPR_MATERIAL_INPUT_UBER_SSS_SCATTER_DISTANCE 0x938 See Uber Shader subsurface distance color.
RPR_MATERIAL_INPUT_UBER_SSS_SCATTER_DIRECTION 0x939 See Uber Shader subsurface scattering direction.
RPR_MATERIAL_INPUT_UBER_SSS_WEIGHT 0x93a See Uber Shader subsurface weight.
RPR_MATERIAL_INPUT_UBER_SSS_MULTISCATTER 0x93b See Uber Shader subsurface multiscatter.
RPR_MATERIAL_INPUT_UBER_BACKSCATTER_WEIGHT 0x93c See Uber Shader backscattering weight.
RPR_MATERIAL_INPUT_UBER_BACKSCATTER_COLOR 0x93d See Uber Shader backscattering color.