rpr_render_mode
Usage
Render mode set on RPR_CONTEXT_RENDER_MODE. These change the calculation type done for lighting.
Possible Values
Name |
Value |
Brief Explanation |
---|---|---|
RPR_RENDER_MODE_DIFFUSE |
0x0a |
Diffuse only lighting. |
RPR_RENDER_MODE_GLOBAL_ILLUMINATION |
0x1 |
Normal GI lighting. |
RPR_RENDER_MODE_DIRECT_ILLUMINATION |
0x2 |
Only direct lighting. |
RPR_RENDER_MODE_DIRECT_ILLUMINATION_NO_SHADOW |
0x3 |
Direct lighting with no shadowing. |
RPR_RENDER_MODE_WIREFRAME |
0x4 |
White objects with black wireframe. |
RPR_RENDER_MODE_MATERIAL_INDEX |
0x5 |
Output only Material indices. |
RPR_RENDER_MODE_POSITION |
0x6 |
Output P positions for each pixel hit. |
RPR_RENDER_MODE_NORMAL |
0x7 |
Output normal values. |
RPR_RENDER_MODE_TEXCOORD |
0x8 |
Output UV coordinates. |
RPR_RENDER_MODE_AMBIENT_OCCLUSION |
0x9 |
Output an AO render. |