RPR_MATERIAL_NODE_AO_MAP
Usage
Creates a normal map out of a color input, usually a texture to a normal map.
Parameters
| Input | Name | Type and Range | Brief Explanation | 
|---|---|---|---|
| RPR_MATERIAL_INPUT_COLOR | 
 | Color | Input normal map color (usually read in from image texture with normal map). | 
| RPR_MATERIAL_INPUT_SCALE | 
 | Float 0-1 | Amount to apply normal map to surface normal. |