RPR_MATERIAL_NODE_AO_MAP
Usage
Creates a normal map out of a color input, usually a texture to a normal map.
Parameters
Input |
Name |
Type and Range |
Brief Explanation |
---|---|---|---|
RPR_MATERIAL_INPUT_COLOR |
|
Color |
Input normal map color (usually read in from image texture with normal map). |
RPR_MATERIAL_INPUT_SCALE |
|
Float 0-1 |
Amount to apply normal map to surface normal. |