RPR_MATERIAL_NODE_REFRACTION
Usage
Represents perfectly smooth refractive materials which allow light to transmit through and bend due to Snell’s law, like glass.
Parameters
Input |
Name |
Type and Range |
Brief Explanation |
---|---|---|---|
RPR_MATERIAL_INPUT_COLOR |
|
Color |
Refraction color. White is perfectly transparent. |
RPR_MATERIAL_INPUT_NORMAL |
|
Vector |
Normal direction used for shading. |
RPR_MATERIAL_INPUT_IOR |
|
Float |
Index of refraction, usually 1-5. |
RPR_MATERIAL_INPUT_CAUSTICS |
|
0 or 1 |
Whether or not caustics are calculated through this surface. |