Radeon ProRender



Represents perfectly smooth refractive materials which allow light to transmit through and bend due to Snell’s law, like glass.


Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_COLOR color Color Refraction color. White is perfectly transparent.
RPR_MATERIAL_INPUT_NORMAL normal Vector Normal direction used for shading.
RPR_MATERIAL_INPUT_IOR ior Float Index of refraction, usually 1-5.
RPR_MATERIAL_INPUT_CAUSTICS caustics 0 or 1 Whether or not caustics are calculated through this surface.