Radeon ProRender



Refractive surfaces with roughness, allows smooth glass or rough transmitting surfaces like frosted glass.


Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_COLOR color Color Refraction color. White is perfectly transparent.
RPR_MATERIAL_INPUT_NORMAL normal Vector Normal direction used for shading.
RPR_MATERIAL_INPUT_IOR ior Float Index of refraction, usually 1-5.
RPR_MATERIAL_INPUT_ROUGHNESS roughness Float 0-1 Refraction roughness.
RPR_MATERIAL_INPUT_CAUSTICS caustics 0 or 1 Whether or not caustics are calculated through this surface.