RPR_MATERIAL_NODE_MICROFACET_REFRACTION
Usage
Refractive surfaces with roughness, allows smooth glass or rough transmitting surfaces like frosted glass.
Parameters
| Input | Name | Type and Range | Brief Explanation | 
|---|---|---|---|
| RPR_MATERIAL_INPUT_COLOR | 
 | Color | Refraction color. White is perfectly transparent. | 
| RPR_MATERIAL_INPUT_NORMAL | 
 | Vector | Normal direction used for shading. | 
| RPR_MATERIAL_INPUT_IOR | 
 | Float | Index of refraction, usually 1-5. | 
| RPR_MATERIAL_INPUT_ROUGHNESS | 
 | Float 0-1 | Refraction roughness. | 
| RPR_MATERIAL_INPUT_CAUSTICS | 
 | 0 or 1 | Whether or not caustics are calculated through this surface. |