RPR_MATERIAL_NODE_WARD
Usage
Anisotropic reflectance. Anisotropy is specified with a roughness in the X and Y direction (of UV).
Parameters
Input |
Name |
Type and Range |
Brief Explanation |
---|---|---|---|
RPR_MATERIAL_INPUT_COLOR |
|
Color |
Reflection color. |
RPR_MATERIAL_INPUT_NORMAL |
|
Vector |
Normal direction used for shading. |
RPR_MATERIAL_INPUT_ROUGHNESS_X |
|
Float 0-1 |
Reflection roughness in X direction. |
RPR_MATERIAL_INPUT_ROUGHNESS_Y |
|
Float 0-1 |
Reflection roughness in Y direction. |
RPR_MATERIAL_INPUT_ROTATION |
|
Float in radian |
Rotation of anisotropy around UV direction. |