Radeon ProRender



Anisotropic reflectance. Anisotropy is specified with a roughness in the X and Y direction (of UV).


Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_COLOR color Color Reflection color.
RPR_MATERIAL_INPUT_NORMAL normal Vector Normal direction used for shading.
RPR_MATERIAL_INPUT_ROUGHNESS_X roughness_x Float 0-1 Reflection roughness in X direction.
RPR_MATERIAL_INPUT_ROUGHNESS_Y roughness_y Float 0-1 Reflection roughness in Y direction.
RPR_MATERIAL_INPUT_ROTATION rotation Float in radian Rotation of anisotropy around UV direction.