RPR_MATERIAL_NODE_WARD

Usage

Anisotropic reflectance. Anisotropy is specified with a roughness in the X and Y direction (of UV).

Parameters

Input

Name

Type and Range

Brief Explanation

RPR_MATERIAL_INPUT_COLOR

color

Color

Reflection color.

RPR_MATERIAL_INPUT_NORMAL

normal

Vector

Normal direction used for shading.

RPR_MATERIAL_INPUT_ROUGHNESS_X

roughness_x

Float 0-1

Reflection roughness in X direction.

RPR_MATERIAL_INPUT_ROUGHNESS_Y

roughness_y

Float 0-1

Reflection roughness in Y direction.

RPR_MATERIAL_INPUT_ROTATION

rotation

Float in radian

Rotation of anisotropy around UV direction.