Radeon ProRender

RPR_MATERIAL_NODE_DIFFUSE_REFRACTION

Usage

Diffuse refraction, simply transmits with no scattering and applies color. Often used for see-through plastic or thin diffuse surfaces like leaves.

Parameters

Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_COLOR color Color Diffuse color.
RPR_MATERIAL_INPUT_NORMAL normal Vector Normal direction used for shading.
RPR_MATERIAL_INPUT_ROUGHNESS roughness Float 0-1 Diffuse roughness.