Radeon ProRender

RPR_MATERIAL_NODE_FRESNEL_SCHLICK

Usage

Fresnel output using Schlick approsimation.

Parameters

Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_INVEC invec Vector Direction (usually view direction).
RPR_MATERIAL_INPUT_NORMAL normal Vector Surface normal direction.
RPR_MATERIAL_INPUT_REFLECTANCE reflectance Float Reflectance factor.