Radeon ProRender

RPR_MATERIAL_NODE_NORMAL_MAP

Usage

Creates a normal map out of a color input usually a texture to a normal map.

Parameters

Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_COLOR color Color Input normal map color (usually read in from image texture with normal map).
RPR_MATERIAL_INPUT_SCALE scale Float 0-1 Amount to apply normal map to surface normal.