Radeon ProRender



Volume shader for light traveling through a medium. At each step through the material light is scatter or absorbed. Can be used for anything from Fog/Clouds to subsurface scattering organic material.


Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_SCATTERING sigmas Color Scattering color.
RPR_MATERIAL_INPUT_ABSORBTION sigmaa Color Absorption color.
RPR_MATERIAL_INPUT_EMISSION emission Color Emissive color.
RPR_MATERIAL_INPUT_G g Float -1 to 1 Forward or back scattering.
RPR_MATERIAL_INPUT_MULTISCATTER multiscatter 0 or 1 Whether to apply multiple scatter calculations.