RPR_MATERIAL_NODE_VOLUME
Usage
Volume shader for light traveling through a medium. At each step through the material light is scatter or absorbed. Can be used for anything from Fog/Clouds to subsurface scattering organic material.
Parameters
Input |
Name |
Type and Range |
Brief Explanation |
---|---|---|---|
RPR_MATERIAL_INPUT_SCATTERING |
|
Color |
Scattering color. |
RPR_MATERIAL_INPUT_ABSORBTION |
|
Color |
Absorption color. |
RPR_MATERIAL_INPUT_EMISSION |
|
Color |
Emissive color. |
RPR_MATERIAL_INPUT_G |
|
Float -1 to 1 |
Forward or back scattering. |
RPR_MATERIAL_INPUT_MULTISCATTER |
|
0 or 1 |
Whether to apply multiple scatter calculations. |