Radeon ProRender

RPR_MATERIAL_NODE_BLEND

Usage

Blends two shaders based on a weight. The output is color0 * weight + (1 - weight) * color1.

Parameters

Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_COLOR0 color0 Shader Shader 1.
RPR_MATERIAL_INPUT_COLOR1 color1 Shader Shader 2.
RPR_MATERIAL_INPUT_WEIGHT weight Float 0-1 Weight of blend.
RPR_MATERIAL_INPUT_TRANSMISSION_COLOR transmission.color Color Transmission color between сolor0 and сolor1.
RPR_MATERIAL_INPUT_THICKNESS thickness Float Thickness of transmission layer between color0 and color1.

Notes

For texture nodes, use RPR_MATERIAL_NODE_BLEND_VALUE.