RPR_MATERIAL_NODE_FRESNEL
Usage
Fresnel term, used for weighting blend between diffuse and specular BRDFs, or more generally, outputs the Fresnel falloff on edges facing away from the camera on geometry.
Parameters
Input |
Name |
Type and Range |
Brief Explanation |
---|---|---|---|
RPR_MATERIAL_INPUT_INVEC |
|
Vector |
Direction (usually view direction). |
RPR_MATERIAL_INPUT_NORMAL |
|
Vector |
Surface normal direction. |
RPR_MATERIAL_INPUT_IOR |
|
Float |
Index of refraction, controls falloff towards edges. |
RPR_MATERIAL_INPUT_SCHLICK_APPROXIMATION |
|
Float |
Schlick factor. |