RPR_MATERIAL_NODE_FRESNEL
Usage
Fresnel term, used for weighting blend between diffuse and specular BRDFs, or more generally, outputs the Fresnel falloff on edges facing away from the camera on geometry.
Parameters
| Input | Name | Type and Range | Brief Explanation | 
|---|---|---|---|
| RPR_MATERIAL_INPUT_INVEC | 
 | Vector | Direction (usually view direction). | 
| RPR_MATERIAL_INPUT_NORMAL | 
 | Vector | Surface normal direction. | 
| RPR_MATERIAL_INPUT_IOR | 
 | Float | Index of refraction, controls falloff towards edges. | 
| RPR_MATERIAL_INPUT_SCHLICK_APPROXIMATION | 
 | Float | Schlick factor. |