Radeon ProRender



Triplanar procedural UV, projects a texture from X, Y, Z direction onto geometry.


Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_OFFSET offset Vector Position (in object space) where the projection is centered.
RPR_MATERIAL_INPUT_ZAXIS zaxis Vector Z direction (up) of the proection shape.
RPR_MATERIAL_INPUT_XAXIS xaxis Vector X direction of the projection.
RPR_MATERIAL_INPUT_UV_SCALE uv_scale Vector Amount to scale projection in XYZ.
RPR_MATERIAL_INPUT_WEIGHT weight Float 0-1 Weighting of edges.