RPR_MATERIAL_NODE_MICROFACET_ANISOTROPIC_REFRACTION
Usage
Refractive surfaces with roughness and anisotropy. Adds direction to distribution of roughness for refactive surfaces. For example frosted glass with brushed patterns.
Parameters
Input |
Name |
Type and Range |
Brief Explanation |
---|---|---|---|
RPR_MATERIAL_INPUT_COLOR |
|
Color |
Refraction color. White is perfectly transparent. |
RPR_MATERIAL_INPUT_NORMAL |
|
Vector |
Normal direction used for shading. |
RPR_MATERIAL_INPUT_IOR |
|
Float |
Index of refraction, usually 1-5. |
RPR_MATERIAL_INPUT_ROUGHNESS |
|
Float 0-1 |
Refraction roughness. |
RPR_MATERIAL_INPUT_ANISOTROPIC |
|
Float -1 to 1 |
Anisotropy amount, forwards or backwards. |
RPR_MATERIAL_INPUT_ROTATION |
|
Float in radian |
Rotation of anisotropy around UV direction. |