RPR_MATERIAL_NODE_MICROFACET_ANISOTROPIC_REFRACTION

Usage

Refractive surfaces with roughness and anisotropy. Adds direction to distribution of roughness for refactive surfaces. For example frosted glass with brushed patterns.

Parameters

Input

Name

Type and Range

Brief Explanation

RPR_MATERIAL_INPUT_COLOR

color

Color

Refraction color. White is perfectly transparent.

RPR_MATERIAL_INPUT_NORMAL

normal

Vector

Normal direction used for shading.

RPR_MATERIAL_INPUT_IOR

ior

Float

Index of refraction, usually 1-5.

RPR_MATERIAL_INPUT_ROUGHNESS

roughness

Float 0-1

Refraction roughness.

RPR_MATERIAL_INPUT_ANISOTROPIC

anisotropic

Float -1 to 1

Anisotropy amount, forwards or backwards.

RPR_MATERIAL_INPUT_ROTATION

rotation

Float in radian

Rotation of anisotropy around UV direction.