Radeon ProRender



Creates a procedural UV output on geometry based on a shape projected onto the geometry.


Input Name Type and Range Brief Explanation
RPR_MATERIAL_INPUT_UV_TYPE uv_type UV Type Material node UV type option for the type of projection to calculate.
RPR_MATERIAL_INPUT_ORIGIN origin Vector Position (in object space) where the projection is centered.
RPR_MATERIAL_INPUT_ZAXIS zaxis Vector Z direction (up) of the proection shape.
RPR_MATERIAL_INPUT_XAXIS xaxis Vector X direction of the projection.
RPR_MATERIAL_INPUT_UV_SCALE uv_scale Vector Amount to scale projection in XYZ.
RPR_MATERIAL_INPUT_THRESHOLD threshold Float Threshold to cutoff projection.