RPR_MATERIAL_NODE_UV_PROCEDURAL
Usage
Creates a procedural UV output on geometry based on a shape projected onto the geometry.
Parameters
Input |
Name |
Type and Range |
Brief Explanation |
---|---|---|---|
RPR_MATERIAL_INPUT_UV_TYPE |
|
UV Type |
Material node UV type option for the type of projection to calculate. |
RPR_MATERIAL_INPUT_ORIGIN |
|
Vector |
Position (in object space) where the projection is centered. |
RPR_MATERIAL_INPUT_ZAXIS |
|
Vector |
Z direction (up) of the proection shape. |
RPR_MATERIAL_INPUT_XAXIS |
|
Vector |
X direction of the projection. |
RPR_MATERIAL_INPUT_UV_SCALE |
|
Vector |
Amount to scale projection in XYZ. |
RPR_MATERIAL_INPUT_THRESHOLD |
|
Float |
Threshold to cutoff projection. |