RPR_MATERIAL_NODE_UV_PROCEDURAL

Usage

Creates a procedural UV output on geometry based on a shape projected onto the geometry.

Parameters

Input

Name

Type and Range

Brief Explanation

RPR_MATERIAL_INPUT_UV_TYPE

uv_type

UV Type

Material node UV type option for the type of projection to calculate.

RPR_MATERIAL_INPUT_ORIGIN

origin

Vector

Position (in object space) where the projection is centered.

RPR_MATERIAL_INPUT_ZAXIS

zaxis

Vector

Z direction (up) of the proection shape.

RPR_MATERIAL_INPUT_XAXIS

xaxis

Vector

X direction of the projection.

RPR_MATERIAL_INPUT_UV_SCALE

uv_scale

Vector

Amount to scale projection in XYZ.

RPR_MATERIAL_INPUT_THRESHOLD

threshold

Float

Threshold to cutoff projection.