Emissive Surfaces

One of the possible ways to illuminate the scene is by using emissive materials. Emissive materials allow you to turn any object into a light source that will contribute to the scene’s illumination.

In AMD Radeon ProRender, you can add emission properties to a surface using RPR Uber Shader or Blender’s Emission Shader. For details, see the corresponding sections of the documentation.

Download the above scene (.blend)