rprCameraSetTransform
Sets world transform for the camera.
Regular matrix transformation in 3D space. Transpose describes the layout of a matrix in memory: true if it is stored in rows, false if it is stored in columns.
rpr_status rprCameraSetTransform( |
rpr_camera camera, |
rpr_bool transpose, |
|
rpr_float const * transform); |
Parameters
Parameter |
Description |
---|---|
camera |
The camera to set transform for. |
transpose |
Choose whether basis vectors for transform are in columns (false) or rows (true). |
transform |
An array of 16 rpr_float values (the major form of storing them is in rows). |
Notes
rprCameraSetTransform()
is an alternative to rprCameraLookAt().
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.