Radeon ProRender


Creates rendering context.

Rendering context is a root object encapsulating the render states and responsible for execution control. All the entities in AMD Radeon ProRender are created for a particular rendering context. Entities created for some context can’t be used with other contexts.

rpr_status rprCreateContext( rpr_int api_version,
  rpr_int const * pluginIDs,
  size_t pluginCount,
  rpr_creation_flags creation_flags,
  rpr_context_properties const * props,
  rpr_char const * cache_path,
  rpr_context * out_context);


Parameter Description
api_version Determines the compute API to be used.
pluginIDs Array of pluginIDs to use.
pluginCount Number of pluginIDs.
context_type Determines compute API to use, OPENCL only is supported for now.
creation_flags Determines the Multi-GPU or CPU-GPU set up using bitmarks.
props Context creation properties. Specifies a list of context property names and their corresponding values. Each property name is immediately followed by the corresponding desired value. The list is terminated with 0.
cache_path Full path to the kernel cache created by Radeon ProRender. NULL indicates current folder. For UNICODE, supports UTF-8 encoding.
cpu_thread_limit Limit for the number of threads used for CPU rendering.
out_context A pointer to the created context object.


A rendering context may operate in a single- or multi-GPU environment, with this option being set through bitmarks of the form ENABLE_GPU0 | ENABLE_GPU1 ....

The GPUs must be locally installed. A network-enabled version is planned for a future release.

If rprCreateContext is unable to find the directory specified by cache_path, or the directory is empty, it will load the requisite kernel code from embedded sources.

Plug-ins should be registered before context creation.


A pointer to a context object.


Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.


Possible error codes: