rprSphereLightSetRadius
Sets the radius of the sphere light. For softer shadows, use a larger radius. For point light, use a tiny radius.
rpr_status rprSphereLightSetRadius( |
rpr_light light, |
rpr_float radius); |
Parameters
Parameter |
Description |
---|---|
light |
The light for which radius will be set. |
radius |
Radius of the sphere light. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.