Radeon ProRender


Assigns a scene to the current rendering context.

The scene is a collection of objects and lights along with all the data required to shade those. The scene is used by the context to render the image.

rpr_status rprContextSetScene( rpr_context context,
  rpr_scene scene);


Parameter Description
context The context to which the scene will be attached.
scene The scene to be set.


Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.