rprShapeAttachRenderLayer
Adds a shape to a string named render layer. Also see rprContextAttachRenderLayer().
rpr_status rprShapeAttachRenderLayer( |
rpr_shape shape, |
rpr_char const * renderLayerString); |
Parameters
Parameter |
Description |
---|---|
shape |
The shape to attach the render layer to. |
renderLayerString |
Render layer name to attach. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.