rprShapeSetLightGroupID

Sets light group ID when shape has an emissive material.

rpr_int rprShapeSetLightGroupID(

rpr_shape shape,

rpr_uint lightGroupID);

Parameters

Parameter

Description

shape

The shape to set the light group ID for.

lightGroupID

The light group ID to set.

Notes

Useful if you want arealights to output in an RPR_AOV_LIGHT_GROUP* to separate lighting.

Return

Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.