rprShapeSetLightGroupID
Sets light group ID when shape has an emissive material.
rpr_int rprShapeSetLightGroupID( |
rpr_shape shape, |
rpr_uint lightGroupID); |
Parameters
Parameter |
Description |
---|---|
shape |
The shape to set the light group ID for. |
lightGroupID |
The light group ID to set. |
Notes
Useful if you want arealights to output in an RPR_AOV_LIGHT_GROUP* to separate lighting.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.