rprContextCreateLUTFromData
Creates a LUT object from binary data.
rpr_status rprContextCreateLUTFromData( |
rpr_context context, |
const rpr_char * lutData, |
|
rpr_lut * out_lut); |
Parameters
Parameter |
Description |
---|---|
context |
The context to create a lut object for. |
lutData |
Binary data to create LUT object from. |
out_lut |
A pointer to the created LUT object. |
Notes
LUT objects are description of color correction used in composite operations.
Output
A pointer to a LUT object.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.