Radeon ProRender


Creates a grid data to be used with a heterogenous volume.

Grid data is a layout of voxels. Each voxel references a key which lookups to the lookup array.

rpr_status rprContextCreateGrid( rpr_context context,
  rpr_grid * out_grid,
  size_t gridSizeX,
  size_t gridSizeY,
  size_t gridSizeZ,
  void const * indicesList,
  size_t numberOfIndices,
  rpr_grid_indices_topology indicesListTopology,
  void const * gridData,
  size_t gridDataSizeByte,
  rpr_uint gridDataTopology___unused);


Parameter Description
context The context to create grid data for.
out_grid The created grid object.
gridSizeX Number of voxels in X in the grid.
gridSizeY Number of voxels in Y in the grid.
gridSizeZ Number of voxels in Z in the grid.
indicesList List of indices for each grid data.
numberOfIndices Number of indices.
indicesListTopology Layout of indices.
gridData Grid data.
gridDataSizeByte Size of each grid voxel.
gridDataTopology___unused) Unused.


A pointer to a grid object.


Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.