Radeon ProRender


Creates a framebuffer object from an OpenGL texture.

rpr_int rprContextCreateFramebufferFromGLTexture2D( rpr_context context,
  rpr_GLenum target,
  rpr_GLint miplevel,
  rpr_GLuint texture,
  rpr_framebuffer * out_fb);


Parameter Description
rpr_context context The context from which the image will be generated.
target Type of a texture. See supported texture types.
miplevel A value within the mipmap range.
texture A GLUint handle to the texture.
out_fb A pointer to the created framebuffer object.


rpr_GLenum, rpr_GLint and rpr_GLuint correspond to OpenGL types.


A pointer to a framebuffer object.


Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.

To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.