rprContextCreateFramebufferFromGLTexture2D
Creates a framebuffer object from an OpenGL texture.
rpr_int rprContextCreateFramebufferFromGLTexture2D( |
rpr_context context, |
rpr_GLenum target, |
|
rpr_GLint miplevel, |
|
rpr_GLuint texture, |
|
rpr_framebuffer * out_fb); |
Parameters
Parameter |
Description |
---|---|
rpr_context context |
The context from which the image will be generated. |
target |
Type of a texture. See supported texture types. |
miplevel |
A value within the mipmap range. |
texture |
A |
out_fb |
A pointer to the created framebuffer object. |
Notes
rpr_GLenum
, rpr_GLint
and rpr_GLuint
correspond to OpenGL types.
Output
A pointer to a framebuffer object.
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.