rprShapeDetachRenderLayer
Removes a shape from a render layer. Also see rprContextDetachRenderLayer().
rpr_status rprShapeDetachRenderLayer( |
rpr_shape shape, |
rpr_char const * renderLayerString); |
Parameters
Parameter |
Description |
---|---|
shape |
The shape to detach the render layer from. |
renderLayerString |
Render layer name to detach. |
Return
Returns RPR_SUCCESS in case of success, or RPR_ERROR code if a problem was encountered.
To learn how to handle errors in AMD Radeon ProRender SDK, see Error Handling.